On the Road to Release:
Book of Travels launches on
October 11th

Book of Travels begins with Chapter Zero, ushering players into a brand new world through Early Access. On October 11th, Travellers from far and wide will set foot on Braided Shore and a new world will begin!

Projects

Book of Travels

Pc, Mac & Linux

Fables from the Den

Pc, Mac & Linux

Meadow

Pc, Mac & Linux

Pan-Pan

Pc, Mac & Linux

Paws

Pc, Mac & Linux

Pid

Pc & Mac

Shelter 1

Pc & Mac

Shelter 2

Pc, Mac & Linux

Shelter 3

Pc, Mac & Linux

Shelter Series

Shelter series

The Blue Flamingo

Pc

Tiny Echo

Pc, Mac & Linux

Studio

Studio & Ethos

Might and Delight is a small independent game studio based in Stockholm, Sweden. Founded in 2010, the studio has released over twenty projects including games, digital books and artwork, all of which have a highly crafted visual style and explore emotionally engaging themes such as motherhood, loss, freedom and solitude.

We take our inspiration from many sources including art, history, music and folklore. All of our games have a unique aesthetic and we work hard to craft digital experiences that are beautiful, immersive and emotionally provocative. 

The games we make at Might and Delight don’t fit neatly into genres, but what they have in common is the way they allow players to explore, speculate and reflect. Our workstyle is similarly reflective and we think that this results in games which aren’t just something a bit unexpected but that also have a lot of integrity. We enjoy connecting with people outside of the games industry and beside our own productions we engage in collaborations with art institutions, museums and libraries.

People

Our team consists of people from a wide range of backgrounds. Between us we’ve worked in everything from triple-a and indie games to animation, fine art, music, publishing and movies. We take an actively multidisciplinary approach to our games which is complemented by the variety of perspectives we each bring to the development process.

Alexander Poon

Animator

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Anders Westin

CEO

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Andreas Wangler

Senior Game Designer

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Anna Westerling

Press & PR Manager

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Anne Fleur Neerings

Quality Assurance

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Arvid Edström

Programmer / Game Designer

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Charlotte Auger

Programmer

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Charlotte Bernard

2D Artist

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David Skotte

Photographer

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Dennis Gustafsson

Lead Narrative Designer

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Emma Richey

Art Director

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Helen Liston

Writer and Editor

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Jakob Tuchten

Art Director

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Jennie Persson

Senior 3D Artist

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Jens Berglind

Lead Programmer

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Joel Danielsson

Studio Manager

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Josef Tuulse

Lead Audio Designer

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Marcus Lindgren

2D Artist

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Olle Eklund

Generalist Artist

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Peter Stråhle

Lead Technical Artist

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Rasmus Hillberg

Lead Animator

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Sofia Ländin

Programmer

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Sofia Papworth

Lead Programmer

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Theo Uddströmer

Quality Assurance

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Thiago Beto Alves

Game Designer

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